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identity

 Wood Fired Games · Baltimore, MD

Twenty-five years shipping games.
Two years making AI coding agents
trustworthy enough to ship.

Stuart Jeff has spent 25 years shipping games people love — Rise of Nations, Kingdoms of Amalur: Reckoning, the competitive RTS Dropzone, the CODiE-winning Awakening World — as a core engineer, a design director, and a studio-leading executive, across PC, console, mobile, web, VR, and cloud. For the past two years he has rebuilt that craft around AI coding agents, in the open: wood-fired-tasks is on GitHub, the practice is documented post by post, and the discipline that makes it hold up — engineering the tests, audits, and telemetry that verify what the agents produce — is what he brings to studios making the same transition without losing the right to trust what ships.

AI can write the code.
It can’t ship the game.

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evidence

 three doorways into the work

I’ve done nearly every job in the building. 17 shipped titles over 25 years, on ten platforms from feature phones to VR — as core engineer, lead designer, design director, and studio-leading executive. Whatever stage your project is at, I’ll fit right in and help you find the way forward.
/services
I’ve already made the AI transition you’re starting. My own AI adoption arc illustrated with prompt histories, git commits, and a constantly evolving tool chain over the past two years of near daily AI use.
/practice
See my AI-driven development for yourself. I’ve recently open sourced a foundational tool in my own AI-stack. Start orchestrating your own work using task-driven workflows with wood-fired-tasks.
/github
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where to start

Bring me in early.

The studios that get the most from me pull me in before the AI mess compounds, not after.